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Thursday, 03 July 2008 |
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There is a very interesting post on Techdirt asking this question and giving some interesting pointers to future posibilities; For years, in discussing how copyrights really aren't necessary, it's always only a matter of time until someone brings up the infamous $200 million question -- first asked to me by someone at NBC Universal years ago: "But how will Universal make $200 million movies without copyright?" As we've explained, that's the wrong question....The real question is how will movies make money -- and that's easy enough to answer. As plenty of folks have been pointing out for years, the movie business isn't selling movies, but selling seats to an experience. Put on a good moviegoing experience and the money will still come in. |
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Saturday, 07 June 2008 |
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From an interesting email we recieved: CINEMA TOUS ECRANS, in Geneva, Switzerland opens a new multimedia section: REGISTER YOUR FILM NOW !
Cinéma tous Ecrans opens a new multimedia section, which will be partly competitive, comprising the following categories:
Multimedia Interactive Fiction: fiction and interactivity; Series for the Web: serial audiovisual works with possible extensions for other screens; Auto-produced Drama for the Web: the best of drama produced on the web; Cinéma Tout Mobile: international competition for short films up to 2 min for mobile phones.
The works and entry forms can be submitted until 30 August 2008. The entry forms can be downloaded on our website: www.cinema-tous-ecrans.ch |
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Tuesday, 03 June 2008 |
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A new book out, The Cinematic Experience edited by Boris Debackere and Arie Altena has lots of interesting stuff in it; The book focuses as much on theories of the cinematic experience, as it does on the practice of artists working in the fields of cinema, contemporary media art and sound. It shows how artists develop their work and theories on the cinematic experience, using different technologies and materials, and offers a many-sided theoretical journey into the history, present and future of the magic we call cinema.
But then we would say it is interesting as we're in it ;) |
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Wednesday, 28 May 2008 |
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Bristol is going to play host to a new film festival that sounds really exciting - focusing on independent filmmaking and with three local film exhibition and network outfits – Cineformation, Bluescreen and the Misfit Collective - behind it, it should be great. They have issued a call for entries; On the weekend of 14/15th June, the Bristol Filmmakers Festival 2008 comes to the Watershed and the Arnolfini, an event which gathers together and celebrates the independent film community in the city....
The weekend will feature a host of special screenings and provide the chance for independent filmmakers to meet, swap ideas and knowledge. More information will be released closer to the event, but we are currently calling out to independent filmmakers in the city to send in their films so that we can select the strongest programme to screen. The criteria is that the films must be submitted on DVD along with the submission form that can be obtained by emailing
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
- also the address to direct any questions. The deadline is Monday 26th May, and films should be sent to BFMF2008, C/o The Misfit Rising, 82 Colston St, Bristol BS1 5BB.
We are also inviting filmmakers to submit material to the Sweded Classics section of the Festival. Following on from Michel Gondry’s feature film Be Kind Rewind , we are looking for ‘sweded’ films, where a classic popular feature film – or extract – is refilmed with DIY inspiration and resources (and at much shorter length). Can you swede the whole of Terminator in 6 minutes? There is a later deadline for Sweded Classics: Saturday 7th June at the above address.
There is also a website with more details and the entry form; www.bristolfilm.co.uk |
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Wednesday, 07 May 2008 |
A couple of interesting updates in our ongoing Media Models discussion. First off the new Iron Man movie is reportedly so stuffed full of product placement that it is little more than and giant advert ;
When Downey busts out of his desert jail in his MacGyver-meets-Robocop suit, for example, the first thing he says he's going to do when he gets home are hold a press conference and get "a real American cheeseburger". Cut to the next scene, and there he is at the press conference, very conspicuously holding a Burger King wrapper in his hand....Consumer group Campaign For A Commercial Free Childhood have already complained about Burger King, but look on the back of last week's Film & Music supplement, or virtually any other current publication, or the TV ads, and there's Iron Man/Downey with his sporty new Audi supercar.
Which makes you wonder why execs would worry if it ended up on the net being shared? And goth-techno musician Trent Reznor (of Nine Inch Nails) has taken the sharing music thing and really run with it ;
Two months after releasing a new album online, and quickly selling [a $300 deluxe version] that earned him a pretty penny, he's back offering another new Nine Inch Nails album as a completely free download in a variety of high quality formats. However, it's not just that. He's also planning to then sell (scarce) versions of the product as well, in CD and vinyl format for those who want it. And, given his past experiments, it seems likely that he'll figure out a way to make it worth buying. |
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Tuesday, 29 April 2008 |
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Grand Theft Auto IV is out – and the hype is huge. As with the launch of its predecessor, San Andreas ; The fact that Grand Theft Auto: San Andreas eclipsed the sales of every other videogame in the UK on its launch weekend is important, but only to the games industry. The fact that revenues from the opening weekend of the game narrowly beat the UK's biggest ever movie box office opening weekend (Harry Potter and the Prisoner Of Azkaban, if you're wondering) is a lot more relevant; and combined with the fact that the buzz and media coverage generated by the game has touched the hallowed levels reached by a new movie release, it provides more proof of the growing importance of videogames than could be provided by a mountain of figures. It is again being compared to film. This time not as an equal, but as a predator ! GTA IV is expected to earn more during its first few days of release than the $400m made by the third instalment of Pirates of the Caribbean, the Hollywood record holder, in its opening weekend....The film magazine Variety has suggested the game's success could affect interest in this summer's blockbusters, which may struggle to compete for the same audience of young men....Iron Man, the high-octane movie based on the comic book character, which is expected to be one of the year's biggest action films, is just one of those which could be harmed by going on release the same week as Grand Theft Auto IV.
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Monday, 28 April 2008 |
The internet has been witnessing a revitalisation of the short film. Once seen as a stepping stone, these small morsels of entertainment are becoming more and more high profile, BMW's 3 minute wonders are a fine example of this. We originally talked about this idea in the plugincinema book as well as in a recent blog entry. Now the idea is really taking off ;
"A newly formed NBC Universal production unit is teaming up with an advertising agency to create programs around sponsors' products, the company said....NBC Universal Digital Studio will work with a division of Omnicom Group Inc. to create programs that help advertisers sell their products, the entertainment giant announced in a statement Thursday. The programming will be broadcast on NBC Universal's digital properties, such as Web sites."
Product placement has been a familiar concept for many years now, in films as well as on TV. In the past, studios have been able to receive money from both the exhibition of the artefact, such as on a TV channel etc. and by selling copies, such as a DVD; as well as selling advertising and product placement. In the digital age, where the physics of media mean the first and second income method are on the way out, in terms of advertising at least, what would be the point in restricting the number of people who consume it? As we said in the book :
"In this case, the more the show is copied, the more 'viewers' it gets and the more people see the sponsors' message: TV on your PC."
There will of course, be a cultural creative cost associated with this method; the narrative will in some way need to be tailored to reflect the product. As we have all ready said, however, this is not a new concept just a little more overt. This is just one of the fascinating newly emerging models for providing revenue for content provision on the internet. |
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Thursday, 03 April 2008 |
Following on from Part 1, 2 and 3; So, if the old method of sponsorship and advertising (see this great example of a viral ad by Spike Jonze) is back, has the new digital revolution created any new ideas? Yes it has - and it will continue to to. We have seen the term 'Prosumer' develop - a producer-consumer, people who make and consume. Sites like Zipidee.com are hoping to take this vibe and run with it, creating an eBay-type environment for buying and selling digital goods online. Cultural institutions, such as the comic 2000AD (home to Judge Dredd) have also been getting in on the act of digital distribution via the hub clickwheel - where users can subscribe to get their comic fix. Of course subscription is nothing new, but the 'push' or 'cast' technologies we now have make this process easier and more seductive. Clickwheel offers lots of comics in one place, but I have to pay for each bit, a piecemeal approach that some have speculated won't work - especially when your 'shadow' competition on ThePirateBay is offering a one-stop-shop for free;
"No one wants to shop at one store for Sony BMG musicians, another one for Warner Bros musicians, another for EMI musicians, another one for Universal Music musicians and yet another for indie musicians. And, at the price point Sony BMG is talking about ($9 to $12/month) if you want subscriptions to all the fragmented stores, you end up pay $75 to $100/month for DRM-encrusted subscription plans. That's not going to work. Time to go back to the drawing board and not come up with ideas that were discarded five years ago."
Indeed it is rumoured that Apple, currently one of the top players in the digital-downloads world is considering an 'all-you-can-eat' model;
"Apple is in discussions with the big music companies about an 'all you can eat' model for buying music that would give customers free access to its entire iTunes music library in exchange for paying a premium for its iPod and iPhone devices. Finally, it looks like the industry (or at least Apple) is 'getting it'. The real question is not whether the big music companies will go for it, but rather, who will be the first one to get smart and agree to offer it?"
Because the rules of the game have changed and creative producers need to 'get it';
"But first, lets take a look at the physics that are shaping today’s media space....We’re moving from a world of limited distribution channels and therefore abundant attention (CBS was not scared of losing any of us as customers 20 years ago, I came home from school every day and watched Brady Bunch and Gilligan’s Island because it was THE ONLY THING ON), to a world of unlimited distribution and therefore attention scarcity (when Zoe watches TV it’s TiVo and she doesn’t even watch TV after school, she gets on the computer, uses Facebook, does her homework with the help of Wikipedia, IMs with friends, etc)."
Which brings us to the idea of 'added-value' - in a world where attention is short but content is not, what will people pay for? The former or the latter? Take the example of Guitar Hero 3 - a great game that builds on version 1 and 2 with more features and a wireless guitar - but most importantly, via the network, the user can download extra tracks for a small free - result? A billion dollar franchise. On their own the music tracks could be got for free, but added to the value of the game, people will pay. Is it in the interests of bands to get popular to sell value-added tracks on Guitar Hero 4+? If so, why not give it away for free? This is not the only example, both Radiohead and Nine Inch Nails have been giving music away and selling 'value-added' box sets for those who want it. Result? Radiohead made more money through 'In Rainbows' than they ever made from the label albums and NIN are doing really well selling $300 box-sets for uber-fans. Finally a project of note with possibly the most interesting idea of all - bottom-up funding. In our book back in 2004 , we talked about the idea of how the band Dodgy had asked fans to pay in-advance for a new album after they were dropped by their label and the idea was a great success;
"In 2001 the UK Band 'Dodgy' raised enough money to finance an album through this very method. The group raised £15,000 ($25,000) through Internet based micro-payment systems (such as PayPal), combined with an appeal to their fan base. Fans were offered either a small share for £25 ($40), which also gave them a mention on the album sleeve, or a large share for £1000 ($1800) with a percentage of the profits from the sale of the album. Triumphantly, the band's website proclaimed "...we finally raised the entire recording budget to record their fourth and best album to date by encouraging fans, supporters and visitors to this marvellous site to 'invest' in the album." If this has worked for music, it seems logical that the same ideology could be applied to other artistic outlets including online film."
Well, it has - A Swarm of Angels is an open-source media project with lofty aims;
"A groundbreaking project to create a £1 million film and give it away to over 1 million people using the Internet and a global community of members.."
As one commentator noted ; "As a concept, 'swarming angels' is a brilliant idea to make creator-led media. The paradigm has been aching to be broken for years." The future is bright...but what colour? |
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Thursday, 03 April 2008 |
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Following our look at the general issues facing the media and the difficulties of trying to transplant existing business models into the digital realm (part 1) - via Digital Rights Management (part 2), what are we left with (we note the failure of Weedshare, the p2p project that aimed to distribute DRM media files). Well, there are a couple of well established methods, as well as a few new ones that have arrived on the scene. Today we look at those staples of media; advertising and sponsorship.
Using the audience gathered by a media event and offering space to other companies to either tell the audience about their products (advertising) or associating the media event with the company (sponsorship) are ubiquitous methods of financing media. Indeed, the very term 'soap opera' comes from the original sponsors of content aimed at selling housewives washing powder. You might have noticed that recently this was taken up a level when dance outfit, Groove Armada 'signed' to drinks company Bacardi. Bacardi already promote their products via music events, so this fits well and unlike the music-selling model of media, when the band put out an MP3, the more sharing the better, from the point-of-view of their sponsors. Some might ask, so what about creative freedom? It is now unlikely that Groove Armada willbe playing a gig for the Boycott Bacardi campaign any time soon, but then would they have anyway? Tours have had commercial sponsors for some time, it is just that now the band are cutting out the middle-man. How might this work for film? Films already have product placement, the James Bond franchise being a good example - the same idea taken further would mean that for the sponsors of the film the more sharing of the film, the better - the studio can still charge for the cinema tickets (after all, going to see a film is about the event as much as what is on the screen - we pay for the experience and not so much for the film itself). They might not make the money from the DVD sales, the increased sharing means they can charge the sponsors more. (There is a core question about commercialism and artistic freedom here, but selling CDs and DVDs is not the answer!)
This method is not unlike a viral approach - short, catchy films that push a message. One example of this is the exploding mints & cola film that reputedly netted its creators over $35,000. Not only that, but this sort of 'guerilla' marketing is what lots of companies are keen to do to reach younger audiences who are using increasingly less and less old media.
On the subject, advertising is the business model of that media behemoth Google, and it is so successful because the internet allows it to sell targeted advertising space to people interested in the products. The old-media advertising model is struggling with this as more and more advertising moves to new media for this very reason; on TV or a newspaper I can take out an ad and know that a certain percentage of people would be interested in my product, but it is a bit of a scatter-gun approach. With Google, my ads only appear next to the search of people interested in my product - a far more efficient method! This is the revenue method used by YouTube - but also sites such as blip.tv and Revver, who offer their creators a share of the money.
To underline this shift in ad-patterns; "Everyone talks about advertising dollars shifting online, but when you're fighting all day in the trenches it's easy to miss the big picture. Here's the big picture: US advertising revenue at 4 big online media companies--Google (GOOG), Yahoo (YHOO), AOL (TWX), and MSN (MSFT)--grew by $860 million in Q2, or 26%. US advertising revenue at 15 big television, newspaper, magazine, radio, and outdoor companies (Time Warner, Viacom, CBS, etc.) shrank by $280 million in Q2, or 3%." But not content with being the biggest online advertiser - Google has moved in on the TV and radio markets too! |
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Monday, 31 March 2008 |
Spring is with us here at plugin-HQ, Bristol, UK, the sun is warming us and we are all springing back to life - due to the pretty heavy weekend we just had ;>... Thanks to Knowledge West's backing we are going to be at the fourth Viewfinder Film Festival (7th-12th April 2008 Cheltenham's Cineworld and at a range of venues across the South West). We are giving a talk on the 7th April on, 'What is Film in the Age of YouTube?' and 'Cash, Copyright, Corporations and Creativity in the 21st Century'. We hope to see you there! Thanks to all who downloaded our films from CatBot - we had a lot of downloads in a short time; which is exactly what we needed to test the new p2p system we are collaborating on. CatBot is about to go live with version 2 (thanks to South West Screen) adding very cool folksonomy-search tagging of torrent files to the system. This means that users will be able find related media files easier - but also tag the files with their own content descriptions. More on this project as it happens! |
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Tuesday, 25 March 2008 |
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BlinkX, the video search technology company we noted at the end of last year , recently accounced a deal with the BBC ; The creators of video search engine Blinkx are in talks with the BBC about a deal to supply it with technology for the corporation's iPlayer, which allows viewers to download programmes over the internet. The BBC wants the company to provide it with a search facility that will enable users of the service to find programmes quickly and easily. |
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Thursday, 13 March 2008 |
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We got an interesting email recently about a project called 'Wonderland'; The site www.wonderlandstream.com is a guide to the best films screening online. With a filmmaker membership it guides audiences to the films that other filmmakers think are the best of the best of those on the internet. Wonderland doesn't host the movies but simply links to the sites the movies are screening online, so all filmmakers need to do is submit links for their films wherever they may be showing online. Films submitted between now and May 2nd are eligible for the Wonderland Awards held in Paris at the Cinematheque Francaise in June.
Check it out at: www.wonderlandstream.com |
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Monday, 10 March 2008 |
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Following on from part 1, our look at the challenges facing the media industry from new technology, we now look at DRM. DRM aka Digital Rights Management is arguably the digital extension of the existing 'physical commodity' model of media. By this, we mean that media is financed by selling a copy of the media artefact. For example, when you buy a DVD you are buying the limited rights to use a copy of the media artefact in a legally prescribed way; you can watch it at home on your TV but you can't screen it in your local cinema and charge for entry. When media started going digital it became apparent that there was an issue with this model. If I have a VHS video you are interested in, I can loan it to you. If I have a digital file of a film you are interested in, I can give you a copy. With the first there is still only one copy involved. With the second we get two copies. So DRM was developed to stop people using digital files in ways they were not supposed to; so echoing the existing 'physical commodity' model of media. But right from the offset DRM hit problems. Some took issue with the name itself. The Free Software Foundation were unhappy with the use of the word 'rights', arguing that it is misleading and posed the alternative term 'Digital Restrictions Management'. Some DRM was implemented in physical systems that contained digital artefacts such as CDs, but they hit problems when some types of CD Player could not recognise and play the disc. The proliferation of digital media and its formats have not only created more problems for DRM technology but also more potential areas they feel it needs to be imposed. In music there seems to finally be a slipping away of DRM; Apple now offer DRM-free music though iTunes (though the fact that it costs more than a track with DRM has been pointed to as proof that DRM lowers the value of the product ). At a recent conference on the subject (in December 2007) Ian Rogers, VP Video and Media Applications at Yahoo! Music stated ; "Hopefully we all agree it’s good news that DRM is finally dead. Five years ago I started saying we were in the age of PURE CONSUMER CONFUSION...and it wouldn’t be gone until DRM was gone and digital media was interoperable. With proprietary DRM there are only two possible outcomes: PURE CONSUMER CONFUSION or Monopoly. We’ve been saddled with both in varying degrees. But now that MP3s are finally for sale we’re headed toward much less consumer confusion and a much better value proposition for sales. Please don’t look at this as the labels 'giving up'. It’s much better seen as an acknowledgment of the physics of the space and an appreciation that attempting to create scarcity only wastes precious time and money."
This does not mean that DRM has gone away; far from it. One could speculate that it does mean that in music, with so much available and the huge number of easy-to-use ways to get music; from legal free music given by bands on MySpace to illegally downloaded music though p2p, to legally purchased music via iTunes and the like; it does look the the ability to impose something that lowers the value of a commodity is a hard-sell with so many other options. Thus far, in the digital realm, what has happened to music has then happened to film - does this means DRM is in difficulty overall? One of the most prominent strands of DRM around today can be found in the new Microsoft operating system, Windows Vista - however its sales have not been great and it has come under intense criticism for its DRM, called 'Protected Media Path '. One analysis of Windows Vista's DRM noted ; "[The analysis] describes in great detail the various measures Microsoft has taken to lock down Windows on behalf of Hollywood....in order to playback HD-DVD and BluRay content, Microsoft agreed to degrade video and audio functionality in Windows...leaving the user with minimal (eg VGA) functionality."
This may lead one to the same conclusion that a well-known blog Techdirt came to, when trying to fit an older model (the 'physical commodity' model) into a new hole (digital network media); "However, it's interesting to see that relying on the supposedly 'successful' old model is starting to come under stress from everyone else in the industry. It highlights, once again, that when we talk about these models, it's silly to compare the 'old way' and any 'new way.' It's more important to recognize that the old way just isn't sustainable. You need to compare the new models to what the old models are trending towards."
The paradigm of charging for reproduction seemed appropriate during the age of type-setters, however, we need to move on. This is a new digital age, with many media artefacts being reducible to code. The industries involved need to move on, to recognise its a different landscape and work with the artists and producers; allow the free-flow of media artefacts. With encouragement and a loose grip, who knows what new markets could open up? |
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Thursday, 28 February 2008 |
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Stage 6, the YouTube-style site for high-quality video uploads, which we had flagged before as an example of a challenger to YouTube's crown has sadly decided to close as of today (28th Feb). The news was broken by a statement posted on the site; In many ways, though, the service did succeed, beyond even our own initial expectations. Stage6 became very popular very quickly. We helped gain exposure for some talented filmmakers who brought great videos to the attention of an engaged community. We helped prove that it's possible to distribute true high definition video on the Internet....So why are we shutting the service down? Well, the short answer is that the continued operation of Stage6 is a very expensive enterprise that requires an enormous amount of attention and resources that we are not in a position to continue to provide....We couldn't continue to run Stage6 and focus on our broader strategy to make it possible for anyone to enjoy high-quality video on any device. So, in July of last year we announced that we were kicking off an effort to explore strategic alternatives for Stage6, which is a fancy way of saying we decided we would either have to sell it, spin it out into a private company or shut it down....Stage6 will cease to exist as an online destination. But the larger DivX universe will continue...
R.I.P. Stage6.com |
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Friday, 08 February 2008 |
The end of January 2008 saw the expanding of YouTube's partnership scheme to the UK , which was designed to share ad-revenue with producers. The scheme only targets a few of the tens of thousands of filmmakers' who use the site to share content, but YouTube claims that some are now earning several thousand dollars a month from videos on the site. Nice work if you can get it. And that's the key - how do you get it? you have to be picked by YouTube. This scheme has not been without its critics ;
"So basically what YouTube are saying is, go away and work hard to create great content AND build an audience to win the grand prize which is an ad-revenue deal with us....Sounds a lot like a record company to me where bands slog it out for years, usually at a loss, hoping to appear on the industry's radar...So why not open the scheme to everybody..."
The key issue does not seem to be so much 'what can technology do?', but 'how can it pay?' But therein lies the question - pay whom and how much? The music industry still seems to be in free-fall about how to deal with the networked age it finds itself in;
"U2's manager yesterday called on artists to join him in forcing the 'hippy' technology and internet executives he blames for the collapse of the music industry to help save it...He was speaking at the Midem music conference in Cannes, which has been dominated by talk of new revenue models that might save an industry brought to its knees by piracy and falling sales."
The continued focus on copyright law as a way to enforce business models is having a rough time. ThePirateBay is under attack , (again ) yet the use of torrents is growing, new frontiers have opened up, even before the closing of this front; witness QuickSliverScreen , akin to VideoHybrid we reported on before , streaming full length films over the net; (at the time of writing this you could see In The Valley Of Elah, Sweeny Todd and hundreds of others! ) It seems a never-ending battle. (Much of this seems to be powered by the frankly impressive Stage6 by DivX.) So what are the revenue models that are breaking though? We looked at this a while ago in the plugincinema book, and much of what we said stills holds true, so for the next couple of blog entries, we are going to look at the ideas and practices being talked about and used at the moment... PS: Feel free to contact us with ideas and suggestions for the blog. |
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Friday, 01 February 2008 |
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plugincinema recently published some torrent files where you can get plugincinema films, as part of the catbot.org peer-2-peer project! These are the first public torrents on the project (and are a bit of a test, so if you have any problems or questions, please contact tom at fluffylogic.net, thanks! The following are now online;
break_it_down
This short documentary takes a look at the emerging Breakcore music scene and its battle with copyright. Breakcore is a form of irreverent, mashed-up music typified by sampling and broken beats. The film features artists such as Parasite, Donna Summer (aka Jason Forrest), Rotator, Bong Ra, Kovert, DJ Ripley, Knifehandchop, Anarchic Hardrive and Public Enemy.
plugincinema Short Film Collection No.1
4 short films from the plugincinema website: Andy Lomas's underwater breakcore video, 'Deathsucker', Anakissed's play on compression 'George the Mewvie', early viral email film 'Teasecat' and super-super short art film by Paul Rit's 'Tuned'. Enjoy!
Machinima Skate Dreams
This film is an experiment in on-line, low-bandwidth/resolution filmmaking using Tony Hawk's Skateboarding as the original inspiration. This edits bits together using Premiere and some snazy transition and captured VHS footage. It uses some original music by Parasite to edit the footage to.
Fighting Women II
This film is the continuation of a project Ana started in the spring of 1998. The result of this was a half hour documentary. the Northern Lights Film Awards. Since then Ana's attention has been focused on producing films for the Internet. Fighting Women II is an attempt to create a short web piece that still has many of the concerns of the original documentary.
If, upon reading this, you are a bit confused as to what this is all about then the following links may help; If you want to know what a peer-2-peer system or cat bot is, click here . If you want to know more about torrents in general, try this. There are links to software here ; (If you just want to download the films above, then you first need a BitTorrent client, see the link ontthe page!) |
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Tuesday, 29 January 2008 |
Joost , the peer-to-peer TV system, also being called 'Telly 2.0' (as a nod to Web 2.0) has been subject to lots of rumours following the departure of its Chief Technology Officer recently. Just a few months ago Joost was in the enviable position of having 'legitimate' online video from television networks, as well as a lot of buzz surrounding their beta, which promised free 'broadcast quality' online television viewing. Since then, however, it seems to have quickly faded into obscurity, overshadowed by direct offerings from network websites, new services like the joint venture from NBC Universal (NBCU) and News Corp. called Hulu, and more recently Apple TV.
Now NewTeeVee weighs in with some suggestions of how to 'save' Joost - assuming it needs saving that is - there are some intriguing ideas for Telly 2.0:
- Integrate Hulu - almost every single comment made on our recent articles about Joost involves a complaint about the lack of quality content....Sure, the interface will need some tweaking, but that’s a small price to pay if you get instant access to tons of quality programming in return.
- Turn Joost into a podcasting client. There are literally hundreds of great video podcasts out there...So why can’t I watch any of them with Joost?
- Build a web version. This is pretty much a no-brainer. Sure, P2P won’t work on the web, and there are plenty of competitors out there. But it’s about offering your users the convenience of being able to watch your content where they want and how they want..
- Build a Firefox plug-in. Consider it the next step in merging the web with the Joost app. A plug-in could make use of Joost’s P2P network, its widgets and its community and at the same time allow access to any other content online...
- Get Joost on the Wii. Forget about Apple TV. The real home entertainment powerhouse is Nintendo...Give me the ability to control my videos with some wild Wiimote gestures, and I’ll chose Joost over Hulu any day...
Lots of interesting stuff for consideration... We have recently been looking at a number of online video projects and the associated systems that will supply them and one thing is clear, even if Joost fails, p2p delivery for content is growing. The BBC iPlayer uses p2p technology 'under the hood' and the p2p method is being mixed with the web method (as suggested above) with interesting results. This, and the p2p world continues to innovate with new search systems , new software , new ideas (such as online secure storage ) and the Ipsos study that shows users prefer to download rather than stream ... |
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Thursday, 17 January 2008 |
In a re-run of the 80s VHS vs Betamax (which Betamax lost) former Betamax allies Sony and Toshiba are now engaged in a battle for control over the next generation of DVD formats, Blu-Ray vs HD-DVD. In the red corner is the HD-DVD camp , as well as Toshiba are many others such as Sanyo, NEC and Mircosoft (who used HD-DVD with the xbox360). In the blue (of course) corner is Blu-Ray with Sony (and their PlayStation 3), Disney and Sun Microsystems and others. (Some companies are hedging their bets and are listed as supporters of both.) Earlier in 2005 Sony and Toshiba held talks to try to unify the formats , but the talks failed and the war began in earnest. Later in 2005 research firm Forester declared Blu-Ray the current winner. More bad news followed with Warner backing Blu-Ray and rumours of Apple jumping in with both feet . Toshiba responded by cutting the cost of an HD-DVD ;
"Toshiba America Consumer Products said it cut prices of its HD DVD players effective January 13 to boost market adoption of its next-generation DVD players by mainstream consumers after what it said was a successful fourth quarter in unit sales....Toshiba's players will now start as low as $149 going up to $399 for the top-of-range player."
Things were looking bleak as reports circulated that the HD-DVD group has cancelled many of their meetings at the major consumer electronics show CES. However, it is of note most people in the industry recognise that this technology is a transitory stage in the process;
"We can use HD discs to train consumers to move into digital, but it's a transition," said Dan Silverberg, vice president of high-definition media development at Warner Bros. "Downloaded content will come, but the consumer will get quicker tutorial into video-on-demand, etc. by owning a Blu-ray player or HD DVD."
If the industry knows this is a temporary stage, will consumers see that too? Mike McGuire, a vice president of media research for Gartner noted ;
"Just as we've seen with audio, where audiophiles tend to prefer analog LPs or tape to digital downloads, we could see Blu-ray or HD DVD discs being the province of cinephiles..The problem with that is the cost associated with maintaining a niche format. Ultimately, though, downloads and streams [will likely] win out, and I think what you find is that the majority will opt for the temporary ownership of a movie or TV show.."
As more and more people spend less and less time watching TV and more time integrating games and the internet into their home systems as well as the ever-increasing media in portable formats such as mobile phones, is this a pyrrhic war that will costs the combatants huge sums but leave a tiny crumbling kingdom of physical discs eclipsed by the always on-line systems now emerging and dominating? As one blogger noted ; "...it is only a matter of time before Blu-Ray and HD DVD are both obsolete." |
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Monday, 07 January 2008 |
Just after Christmas, on the 28th December, Steal This Film Part II was released. Seemingly named after the 60's counterculture classic 'Steal This Book ' by Abbie Hoffman, 'Steal This Film ' is an attack on the current system of which defends intellectual property rights. What is also interesting is that it is an open-source media project produced in collaboration with the audience, viewers of Part 1 were asked to help out both with costs and ideas;
"Hopefully you'll enjoy the first part of steal this film...It achieves some, but by no means all of our goals. To continue we need your help. This film is free for you to share, watch on your DVD player or on your iPod or show in cinemas. But if you like the work we have done and want us to carry on, use our donate link to send us a couple of dollars or euros. We will start making the second part straight away, and release it on this site and on major bittorrent trackers when it's done....the plan for the second part is on our wiki. Feel free to add suggestions."
But this is not the only collaborative film project. January 2008 saw the opening of phase 3 of 'A Swarm of Angles '; an open-source film project to make a major film and described variously as; "...People who could change the world" to "[the] Wave of the future". In the words of the project itself;
"Whether you call it Cinema 2.0, or Open source cinema, it’s an innovative participatory experience you can be part of. Our vision is to bring filmmaker and fan together into entertainment communities making distinctive films based on artistic choices not marketing ones. This is not about making a couple of bucks, but about making cinematic history. A Swarm of Angels is a third way between the top-down approach of traditional filmmaking and the bottom-up nature of user-generated content. A way for anyone to influence the creation of a professional £1 million+ ($1.8M+) feature film. We are gathering 50,000 people in a giant new media experiment to be part of an exclusive community which funds and helps make this film. We want people to freely download, share and remix the feature film and all original media made for this project and have embraced the flexible digital-age copyright of Creative Commons toward this end."
The project creators cite Radiohead's success with 'In Rainbows', the digital-rights management free album released directly to fans that reportedly netted the band money than all the other albums they have made put together.
It's an exciting start to 2008 and could be the way that many films get funded in the future. Micro-payments are finding more and more of a footing as systems improve and are easier to administer; think of 'Star Wars' made, written and funded by the fans! |
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Wednesday, 19 December 2007 |
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As we approach the end of 2007, we naturally reflect on the last year and look to the next year. 2007 saw the continued rise of video on the Internet still, to a large extent, powered by YouTube. Created in 2005 and making international prominence in 2006 following its sale to Google for $1.65 billion in stock. This year plugincinema's Ana and Tom gave a talk about why YouTube became so successful at the Video Vortex: Responses to YouTube Conference (you can see the video here ) – but it seems to us that for similar reasons to why YouTube made it, that YouTube is an intermediate stage of the development of online films. 2008 will see a number of new sites, with new ideas and new technology emerging on the Internet. There are many challengers to YouTube's dominance, and we would like to share a few with you; blinkx.com - This is the company that makes advanced video technology such as searching within video content and clicking on object within a video file (you can see the commercial potentials of this!). They recently also setup a video portal that searches the Internet for content by category. So far it does not allow users to upload content, but who knows what the future holds!
Stage6.com – A video sharing site from DivX, the video compression codec people. It allows the upload of high-definition footage, can be (depending on the source footage) amazing size and quality streamed footage and has mode advanced user tagging of content.
blip.tv – Good quality site geared more for regular series than random one-offs. Has some great features such as better license conditions for uploaded content and ad share revenue. metacafe.com - Like blip.tv, this site share content with the users. It promotes this angle heavily as you can see which video producers were the top earners each week.
VideoHybrid – A classic net-centric concept; using the power of users. On this site users can request films or TV they would like to see, then other users are encouraged to find video streams of the requests. Amazingly this site features full-length films to be streamed! The technology seems very rough around the edges and copyright issues are up- in the air, but its a great idea nonetheless. PS. And as it is Christmas, why not count it down on the excellent Electric December online advent calendar ! |
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Tuesday, 11 December 2007 |
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Here at plugincinema we have chronicled the rite of alternatives to the cinema and TV as platforms for showing films; and that rise has been dramatic. However, we've never lost our love of cinemas – the popcorn, the big screen and surround sound! So we were charmed to learn that research backs up the vibe you get in the cinema ; "...new research suggests that the presence of other people may enhance our movie-watching experiences. Over the course of the film, movie-watchers influence one another and gradually synchronize their emotional responses. This mutual mimicry also affects each participant's evaluation of the overall experience -- the more in sync we are with the people around us, the more we like the movie....In a series of experiments, the researchers had participants watch a video clip. Some of the participants watched alone, some with other people whose expressions could not be seen due to the presence of a partition, and some with other people whose expressions could be seen...While assessments did not line up by second--people liked or disliked specific scenes in the film according to their own tastes-- the researchers found that people watching a film together appeared to evaluate the film within the same broad mood, generally tracking up or generally tracking down.”
Very interesting, and should be of note to cinema owners and those who run film-festivals; what ever the Internet throws at you, if you get people together, you've got a Unique-Selling-Point! (USP) This is an interesting finding and reminded us of the 'illegal' cinema found underground in the Paris catacombs ; "In 2004, police found the remnants of an underground cinema in the Paris catacombs. It had been used by a group called Perforating Mexicans, who hijacked public spaces for art. They left behind a note, which asked its finders: 'Don't try to find us.' Underground, when truly underground, goes deep. Checking Perforated Mexicans' film schedule, I expected to find snuff, graphic porn, or at the very least cock-fighting, but discovered instead a cinephile's dream: the Japanese animation Ghost in the Shell, Coppola's Rumble Fish, and David Lynch's Eraserhead. In other words, this underground experience was less about the actual films shown, and more the radicalism of illegal cinema itself.”
Clandestine popcorn! Another USP? This 'group illegal vibe' is also harnessed by the idea of 'guerrilla screenings', made possible by using accessible digital technologies such as laptops and digital projectors, the curators pick an outdoor spot, such as a park or abandoned building and simply set up a cinema (see example ). The future may be digital; but nobody said it had to be alone...
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Thursday, 15 November 2007 |
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Part of the hidden system of the two new DVD formats has been the copy protection systems, or Digital Rights Management (DRM). DRM is the name for systems that enable distributors of media to set, via technological means, the way the media will be used, e.g. what device it can be played on, if it can be copied and so on. DRM can be both hardware, software or a mixture of both. It is estimated that millions of dollars in research went into both Blu-Ray and HD DVD to ensure their DRM was hack-proof - only to have it cracked within a day of each format's release. Blu-Ray, however, had an ace up it's sleeve; an added additional layer of DRM protection called BD+ , unfortunately for Sony, that has now been hacked as well . So is all this energy poured into DRM worth it? DRM now finds itself under attack again, not from hackers this time, but from economics, here one writer argues ; "...for a new business model to make sense, it needs to provide more value. Providing more value than people can get elsewhere is the reason why a business model succeeds....DRM is fundamentally opposed to this concept. It is not increasing value for the consumer in any way, but about limiting it...[it] holds back that value and prevents it from being realized. It shrinks the pie -- and no successful business models come out of providing less value and shrinking the overall pie. Fundamentally, DRM cannot create a successful new business model. It can only contain one."
The experience of customers would seem to support this view, for example, people who brought videos with DRM, only to be locked out . It also seems that some media companies are getting wise to the general dissatisfaction with DRM; the iTunes store originally sold music with DRM, then offered music without but with an increased price tag, and now offers both DRM and non-DRM music at the same price . |
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Monday, 05 November 2007 |
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Wired reports that NBC Universal and News Corporation are in the process of creating a rival to the web film giant, Google's YouTube. The new system, called Hulu, has a few extra features that YouTube but differs in the main in that users can't upload their own videos. The site relies on existing media companies for its content and is designed more to what they term, 'premium content' and seems to be more akin to bringing TV to the net. The content library there to be streamed to users come from the sites two creator corporations and partners AOL, Yahoo, Comcast and MSN. |
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Monday, 05 November 2007 |
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Another study, entitled 'The Impact of Music Downloads and P2P File-Sharing on the Purchase of Music: A Study for Industry Canada ' has been published that shows that people who use P2P networks to download music also buy music, the study concluded ; "...there is a positive correlation between peer-to-peer downloading and CD purchasing." (source, slashdot.org ) On the subject of P2P, the first victim of the US copyright loby group, the RIAA's lawsuits has spoken out . |
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