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DRM - Not All It's Cracked Up To Be? |
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Part of the hidden system of the two new DVD formats has been the copy protection systems, or Digital Rights Management (DRM). DRM is the name for systems that enable distributors of media to set, via technological means, the way the media will be used, e.g. what device it can be played on, if it can be copied and so on. DRM can be both hardware, software or a mixture of both. It is estimated that millions of dollars in research went into both Blu-Ray and HD DVD to ensure their DRM was hack-proof - only to have it cracked within a day of each format's release. Blu-Ray, however, had an ace up it's sleeve; an added additional layer of DRM protection called BD+ , unfortunately for Sony, that has now been hacked as well . So is all this energy poured into DRM worth it? DRM now finds itself under attack again, not from hackers this time, but from economics, here one writer argues ; "...for a new business model to make sense, it needs to provide more value. Providing more value than people can get elsewhere is the reason why a business model succeeds....DRM is fundamentally opposed to this concept. It is not increasing value for the consumer in any way, but about limiting it...[it] holds back that value and prevents it from being realized. It shrinks the pie -- and no successful business models come out of providing less value and shrinking the overall pie. Fundamentally, DRM cannot create a successful new business model. It can only contain one."
The experience of customers would seem to support this view, for example, people who brought videos with DRM, only to be locked out . It also seems that some media companies are getting wise to the general dissatisfaction with DRM; the iTunes store originally sold music with DRM, then offered music without but with an increased price tag, and now offers both DRM and non-DRM music at the same price . |
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Web Film Site 'Hulu' Launches |
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Wired reports that NBC Universal and News Corporation are in the process of creating a rival to the web film giant, Google's YouTube. The new system, called Hulu, has a few extra features that YouTube but differs in the main in that users can't upload their own videos. The site relies on existing media companies for its content and is designed more to what they term, 'premium content' and seems to be more akin to bringing TV to the net. The content library there to be streamed to users come from the sites two creator corporations and partners AOL, Yahoo, Comcast and MSN. |
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Another P2P Study Says 'Downloaders Buy More Music' |
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Another study, entitled 'The Impact of Music Downloads and P2P File-Sharing on the Purchase of Music: A Study for Industry Canada ' has been published that shows that people who use P2P networks to download music also buy music, the study concluded ; "...there is a positive correlation between peer-to-peer downloading and CD purchasing." (source, slashdot.org ) On the subject of P2P, the first victim of the US copyright loby group, the RIAA's lawsuits has spoken out . |
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Online Film Service Loses $148 Million |
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Movielink was the website that offered Video-on-Demand. It is credited as the first website to offer legal Hollywood film downloads and was a joint venture between a number of major studios. In August 2007 the company was sold to Blockbuster, the video rental chain for $6.6 million - but recently released information show that the venture was 'a bottomless money pit ' where over 5 years, $148 million had been sunk. The site was heavliy critisized for its limited catalogue and for its excessive Digital Rights Management (DRM). Is there somthing about the dynamic of web and film that Movielink does not get? Now contrast the faliure of the the traditional model run by the copyright holders with this (from Slashdot); When people talk about the failing business model of the traditional record company, they often only offer vague suggestions as to how things would work otherwise. But a concrete example of a music scene that thrives on piracy is to be found in Brazil, in the form of tecnobrega. |
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plugin's Cinema 1999-2007 |
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Internet media has changed dramatically since the plugincinema site first became established - back in 1999. Since then there have been many advances in the way that media content is delivered to us; P2P and YouTube just to mention a few... At plugincinema we decided it was time to change the site design, the old was looking a bit flat and 'web 1.0' so we have re-disigned the site and set up a much better back-end system to allow for the archiving of news etc. However, we also wanted to preserve the cinema section of the old site as it was, since it is part of the development of web film and as such is of historical interest. So, you have the choice, either access the media via our new site using (which uses blip.tv ) or visit our old site which remains in glorious real media, quicktime and a variety of other players and codecs...the coice is yours! |
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Media Models - Making Money in New Media |
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There is little doubt that digital technology - in the form of the Internet, computers and digital cameras - has created huge changes. Both enabling filmmakers to create more and reach more people and yet simultaneously undermining the copyright business model that much of media has been based on for many years. In the 2004 book 'Plugin & Turn On ' we began to talk about this change; "In 2002, plugincinema spoke at the UK based 9th Sheffield International Documentary Festivali, alongside representatives from the Discovery Channel and Channel 4. Both representatives from the television industries echoed this position. The advice given by film-tv.co.uk to those wishing to make their own films using traditional media structures is equally as bleak; "How many [films] folded during production. Find out how many were released. How many were released and disappeared without trace within a week. How many went straight to video. How many have made any money. How many production companies were formed and went to the wall within a year. Be realistic, the chances of success are very slim."
It is reasonable, therefore, to suggest that it is as difficult to make it within traditional media structures, as it is in web filmmaking. If there is indeed such a thing as parity, in terms of difficulty, then why not consider web filmmaking? The main difficulty for web films lies in their newness, the lack of a previously trodden path. This is also their lure! Those who take to the waters of web filmmaking are the pioneers of not only new technologies, but of new ways of organising an entire new industry.... We have been looking at these very issues in a four part series on our blog, highlights of which are presented here; Show Me the Money
The end of January 2008 saw the expanding of YouTube's partnership scheme to the UK , which was designed to share ad-revenue with producers. The scheme only targets a few of the tens of thousands of filmmakers' who use the site to share content, but YouTube claims that some are now earning several thousand dollars a month from videos on the site. Nice work if you can get it. And that's the key - how do you get it? you have to be picked by YouTube. This scheme has not been without its critics ; "So basically what YouTube are saying is, go away and work hard to create great content AND build an audience to win the grand prize which is an ad-revenue deal with us....Sounds a lot like a record company to me where bands slog it out for years, usually at a loss, hoping to appear on the industry's radar...So why not open the scheme to everybody..."
The key issue does not seem to be so much 'what can technology do?', but 'how can it pay?'...So what are the revenue models that are breaking though? We looked at this a while ago in the plugincinema book, and much of what we said stills holds true, so for the next couple of blog entries, we are going to look at the ideas and practices being talked about and used at the moment. Full links & full article... DRM
DRM aka Digital Rights Management is arguably the digital extension of the existing 'physical commodity' model of media. By this, we mean that media is financed by selling a copy of the media artefact. For example, when you buy a DVD you are buying the limited rights to use a copy of the media artefact in a legally prescribed way; you can watch it at home on your TV but you can't screen it in your local cinema and charge for entry. When media started going digital it became apparent that there was an issue with this model. If I have a VHS video you are interested in, I can loan it to you. If I have a digital file of a film you are interested in, I can give you a copy. With the first there is still only one copy involved. With the second we get two copies. So DRM was developed to stop people using digital files in ways they were not supposed to; so echoing the existing 'physical commodity' model of media. Full links & full article...
Sponsorship & Advertising
Using the audience gathered by a media event and offering space to other companies to either tell the audience about their products (advertising) or associating the media event with the company (sponsorship) are ubiquitous methods of financing media. Indeed, the very term 'soap opera' comes from the original sponsors of content aimed at selling housewives washing powder. You might have noticed that recently this was taken up a level when dance outfit, Groove Armada 'signed' to drinks company Bacardi. Bacardi already promote their products via music events, so this fits well and unlike the music-selling model of media, when the band put out an MP3, the more sharing the better, from the point-of-view of their sponsors. Some might ask, so what about creative freedom? It is now unlikely that Groove Armada willbe playing a gig for the Boycott Bacardi campaign any time soon, but then would they have anyway? Full links & full article... Old Ways, New Ways
Following on from Part 1, 2 and 3; So, if the old method of sponsorship and advertising (see this great example of a viral ad by Spike Jonze) is back, has the new digital revolution created any new ideas? Yes it has - and it will continue to to. We have seen the term 'Prosumer' develop - a producer-consumer, people who make and consume. Sites like Zipidee.com are hoping to take this vibe and run with it, creating an eBay-type environment for buying and selling digital goods online. Cultural institutions, such as the comic 2000AD (home to Judge Dredd) have also been getting in on the act of digital distribution via the hub clickwheel - where users can subscribe to get their comic fix. Of course subscription is nothing new, but the 'push' or 'cast' technologies we now have make this process easier and more seductive. Clickwheel offers lots of comics in one place, but I have to pay for each bit, a piecemeal approach that some have speculated won't work - especially when your 'shadow' competition on ThePirateBay is offering a one-stop-shop for free.. Full links & full article... |
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cinema
 skate dreams The idea was to create a gutsy, lively and entertaining film using engines from a computer game that could create low bandwidth/quality images that would be fitting to be screened on the net. One of the things I really like about it is the extreme pixellation in places where it has undergone quite dramatic compression for the web...it really adds to the grungy feel.
Skate Dreams  |
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